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Changing Shepards' hair. Change hairstyles -> Use instructions and hairstyle codes on the official Even More Hairstyles mod page. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Import / Export head morph. Whatever value you set here may have to be boldened in LE3. For example, #6A432AFF translates to rgba(106, 67, 42, 1.00), which can be imputed into the tool as 1.06, 0.67, 0.42, 1.00. I found the information on the modder's pages on Nexus to be confusing. Vector Parameters. WebClick the "Change Hair Color Now" button on this page, and open our hair color tester. Obviously did some changes with the Trilogy Save Editor Slightly changed some colors and gave her Ash's hair, which resulted in some weird texture clippings behind her ears Facecode works for facial structures and general look: 2Q3.K93.Q1G.581.T3P.84J.RDI.2I1.KA5.6T1.9G6.M3G.2 you can download the TIM eyes guide for ME3: Open your Save_000# file Jane Revisited - Femshep Headmorphs for the Complete Trilogy, So You'd Like To Customize Your FemShep Further. nerinda 2 yr. ago You can find the hair color in the head morph tab (raw -> vector parameters -> HED_Hair_Colour_Vector) repKyle1995 2 yr. ago Thanks! Fixed `Open / Save` dialog not showing up for some people (for real this time), Fixed `Open / Save` dialog not showing up for some people, Support for Gibbed's head morphs (.me2headmorph, .me3headmorph), Rebuilt the entire UI from scratch (from Dear Imgui / Vulkan / DX to Wasm / Web View), That means no more crashes related to wgpu / Vulkan / DX, You can now add and edit all your plots in the `Raw plot` tab (not just the labelled ones), Xbox 360 support for ME2OT and ME3 (You can convert your save by saving it with the other file extension), Added a filter in the ME1LE inventory to make it easier to find items, Better readability of ME1OT raw data (removal of all `m_` prefixes and removal of `duplicate` buttons, duplication is now auto), Added an auto update, it check once a day on the TSE repository (github) and displays a button to install the new version, Thanks again to Bioware for the quick update of their plot databases, ME2LE: Added Legendary missing data (ME1 Import Rewards), ME1LE: Added remaining data (Journal, Codex, Player, Squad, Maps, World, Mako, etc. To change skin tone. To fix it, you'll need to edit the actual vertices that define the head shape, essentially moving them farther back behind the hair so it appears to fit properly. Open a save game in the Trilogy Save Editor. Changing hair color in ME1: Maybe some of you may be interested in this as well to change things up a bit in ME1. Expand "Vector parameters" Expand "HED_Hair_Colour_Vector" Underneath "HED_Hair_Colour_Vector" you see three parameters. Open your current playthrough in the save editor and import the face. Your changes might look beautiful in stills but summonCthulhu when they animate. To change skin tone. Do the same for the _Norm code. Sometimes a tiny value change has a huge impact; other times you may need to be more drastic to get the results you wanted. Support for the 2 Mass Effect Trilogies (Original and Legendary) 100% of the saves can be edited (except ME1OT) Thousands of plot flags. Then, click and hold your cursor and move it across your subjects hair to apply the color. Now, open the extracted file player.sav in HxD. Thankyou. Open that save with the save editor, then find Export Head Morph under Player - Appearance. This is simply a text file of notes I have collected from the web and from my own tinkering for the editing of the the head morph via altering values using the Trilogy Editor byKarlitos' (. All you need to do is copy and paste the Value code of the following corresponding textures codes of which non-standard hair mesh you replaced earlier. Save your "face" with an self-explanatory title so you know what it is. Add TIMs' eyes to Shepard. Now, open the extracted file player.sav in HxD. SkinTone is skintone. Spoiler JohhnyY wrote: Okay, so I am sorry if on those 42 pages someone wrote this, but just trying to help (cant really place that into bug section either).You cant change ME1 Open the latest save file in Trioligy save editor. 9 posts. Any recommendation on which value to set it to for natural-looking eyes? click the "Toolbox" tab. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. First, change the hair mesh to: BIOG_HMF_HIR_PRO.Hair_PROShepard.HMF_HIR_PROShepard_MDL Then, change Article 11 - MISCELLANEOUS11.1 EXCUSABLE EVENTSNeither Party shall be liable for any or all delay, or failure toperform the Agreement, that may be attributable to an event of forcemajeure, an act of God or an outside cause, such as defectivefunctioning or interruptions of the electricity or telecommunicationsnetworks, network paralysis following a virus attack, intervention bygovernment authorities, natural disasters, water damage, earthquakes,fire, explosions, strikes and labor unrest, war, etc.11.2 Any failure by either Party, on one or more occasions, to invokeone or more of the provisions hereof, shall under no circumstances beinterpreted as being a waiver by the interested Party of its right toinvoke said provision(s) subsequently.11.3 The Agreement cancels and replaces any or all previous agreements,whether written or oral, between the Parties and having the samepurpose, and constitutes the entirety of the agreement between saidParties concerning said purpose. click the "Toolbox" tab. WebStep 3: Adjust Your Brush Settings and Start Painting. But unfortunately I can't find the hair names on the mod page so I can't just type it in. On the right there should be the Name -> HAIR_Diff and Value -> BIOG_HMF_HIR.. etc. Next to the numbers for RGB, theres a little box that says value next to it. Support for the 2 Mass Effect Trilogies (Original and Legendary) 100% of the saves can be edited (except ME1OT) Thousands of plot flags Bioware's plot database Import / Export head morph Log in to view your list of favourite games. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. As a new modder, this helped so much! Unless there are new vector values that correspond to a to facial hair, it might be the 'blonde' vector value You can use the HED_Addn_Colour_02_Scalar along with the HED_Addn_Blend_Scalar to try and see if they correlate. Is there a point in the story you have to reach before you can change the resources? Open the latest save file in Trioligy save editor. Article 2 - PURPOSEThe purpose of the Agreement is the grant by the Licensor to theLicensee of a non-exclusive, transferable and worldwide license for theSoftware as set forth in Article 5 <#scope> hereinafter for the wholeterm of the protection granted by the rights over said Software. ), Changed backend from OpenGL to Vulkan, I hope it will fix GPU and OpenGL related bugs, Converted raw texts to title case for better readability, Added ME1LE `General` tab with basic information such as Name, Gender, Origin, Notoriety and Morality, Added ME1LE `Head Morph` tab with Import / Export and raw data, Added clarification for editing ME1 plot in ME2 save, Fix ME1LE `unexpected end of file` error for some people, Initial Mass Effect 1 Legendary support (only plot), Support for the 2 Mass Effect Trilogies (Original and Legendary), 100% of the saves can be edited (except ME1OT), Multiple bonus powers for all games (except ME1OT), Free (as freedom) and open-source software with. This subreddit is the unofficial source for people who love the Mass Effect universe including the games, books, comics, and DLC. Do the same for the _Norm code. To add a colored glow to hair shine, change the values under Highlight1Color and Highlight2Color. Any orall use of the Initial Software is subject to compliance with the termsand conditions under which the Holder has elected to distribute its workand no one shall be entitled to modify the terms and conditions for thedistribution of said Initial Software.The Holder undertakes that the Initial Software will remain ruled atleast by this Agreement, for the duration set forth in Article 4.2 <#term>.6.2 OVER THE CONTRIBUTIONSThe Licensee who develops a Contribution is the owner of theintellectual property rights over this Contribution as defined byapplicable law.6.3 OVER THE EXTERNAL MODULESThe Licensee who develops an External Module is the owner of theintellectual property rights over this External Module as defined byapplicable law and is free to choose the type of agreement that shallgovern its distribution.6.4 JOINT PROVISIONSThe Licensee expressly undertakes: 1. not to remove, or modify, in any manner, the intellectual property notices attached to the Software; 2. to reproduce said notices, in an identical manner, in the copies of the Software modified or not.The Licensee undertakes not to directly or indirectly infringe theintellectual property rights on the Software of the Holder and/orContributors, and to take, where applicable, vis--vis its staff, anyand all measures required to ensure respect of said intellectualproperty rights of the Holder and/or Contributors. Redid all the hair notes after ratting around the original ME2 PCC files with ME3Explorer. Vector Parameters. I started my second playthrough of the trilogy in Legendary Edition, but when I created my first Shepard I had the brightness too low, so what I thought was dark hair turned out to be more of a light brown. To add a colored glow to hair shine, change the values under Highlight1Color and Highlight2Color. Locate and load the savegame you want to edit Each Mass Effect 2 career have its own unique directory. Objects in mirror are lighter than they appear. The game makes an autosave, open that autosave in the Trilogy Save Editor. -> Thanks heaps to ELE08, who wrote this blog!!! R, G and B That are the RGB colour numbers that control the hair colour. Using the save editor in Mass Effect 2, you could get some NPC hair styes onto Shepard, (masseffect2faces.com) Has anyone figured out how to do this yet? Install hundreds of mods with the click of a button. WebThese are the textures you need to change. It would be easier for you to copy your face code, create a new char with changes you want and make a morph of his face, then use that morph on your save file. Article 9 - WARRANTY9.1 The Licensee acknowledges that the scientific and technicalstate-of-the-art when the Software was distributed did not enable allpossible uses to be tested and verified, nor for the presence ofpossible defects to be detected. Every X/Y/Z value has its own axis for the part you are manipulating. Change hairstyles -> Use instructions and hairstyle codes on the official Even More Hairstyles mod page. Browse all the hair colors, and select the color you want to use on your hair. However, anylicenses that it may have granted prior to termination of the Agreementshall remain valid subject to their having been granted in compliancewith the terms and conditions hereof. At the time this guide was written, the editor used hex colors. Keep it symmetrical. Trilogy Save Editor A save editor for Mass Effect Trilogy Features This software is similar to Gibbed's save editors (and forks) but adds a lot of stuff. Current save has the name changed to Yingmi. The Parties agree toendeavor to seek an amicable solution to any disagreements or disputesthat may arise during the performance of the Agreement.13.2 Failing an amicable solution within two (2) months as from theiroccurrence, and unless emergency proceedings are necessary, thedisagreements or disputes shall be referred to the Paris Courts havingjurisdiction, by the more diligent Party. Article 12 - NEW VERSIONS OF THE AGREEMENT12.1 Any person is authorized to duplicate and distribute copies of thisAgreement.12.2 So as to ensure coherence, the wording of this Agreement isprotected and may only be modified by the authors of the License, whoreserve the right to periodically publish updates or new versions of theAgreement, each with a separate number. Install hundreds of mods with the click of a button. 4. Obviously did some changes with the Trilogy Save Editor Slightly changed some colors and gave her Ash's hair, which resulted in some weird texture clippings behind her ears Facecode works for facial structures and general look: 2Q3.K93.Q1G.581.T3P.84J.RDI.2I1.KA5.6T1.9G6.M3G.2 you can download the I'm having two issues I can't seem to fix: Does the color of the eyebrows affect the facial hair? You can always tweak the tint in the vectors. Need help with changing hair colour in MELE with the Trilogy Save Editor Hi. But its going to Click on 'HAIR_Diff = ' to start with. Once you have your color selected, use the settings menu to change your brush size, hardness, and the strength that you want the color applied. This will let you pick the colour of the cyborg eye implants.Texture Parameters:does what it says on the tin. -> Thanks heaps to ELE08, who wrote this blog!!! PreambleThe purpose of this Free Software license agreement is to grant usersthe right to modify and redistribute the software governed by thislicense within the framework of an open source distribution model.The exercising of this right is conditional upon certain obligations forusers so as to preserve this status for all subsequent redistributions.In consideration of access to the source code and the rights to copy,modify and redistribute granted by the license, users are provided onlywith a limited warranty and the software's author, the holder of theeconomic rights, and the successive licensors only have limited liability.In this respect, the risks associated with loading, using, modifyingand/or developing or reproducing the software by the user are brought tothe user's attention, given its Free Software status, which may make itcomplicated to use, with the result that its use is reserved fordevelopers and experienced professionals having in-depth computerknowledge. 5.3.4 COMPATIBILITY WITH OTHER LICENSESThe Licensee can include a code that is subject to the provisions of oneof the versions of the GNU GPL, GNU Affero GPL and/or EUPL in theModified or unmodified Software, and distribute that entire code underthe terms of the same version of the GNU GPL, GNU Affero GPL and/or EUPL.The Licensee can include the Modified or unmodified Software in a codethat is subject to the provisions of one of the versions of the GNU GPL,GNU Affero GPL and/or EUPL and distribute that entire code under theterms of the same version of the GNU GPL, GNU Affero GPL and/or EUPL. Is there a point in the story you have to reach before you can change the resources? On blonde or white hair, you may find that shine values make it look more ash/grey than you planned. Webopen Gibbed's Mass Effect 2 Save Editor and load any savegame with a face you want to "store". As I give suggestions, consider the values as an absolute. Web1. A great guide, thanks! Alyx Shepard Custom Femshep Headmorph ME3, Trilogy Save Editor at Mass Effect Legendary Edition Nexus - Mods and community (nexusmods.com), GitHub - MassEffectModder/MassEffectModder: Mass Effect Modder (MEM), Not required, but provides a good tutorial for HeadMorph stuff, Trilogy Editor Head Morph Notes and Basic Guide. Page 34 of 200 - Trilogy Save Editor - posted in File topics: For the Illusive Man Eyes the old method from Gibbed still works, not sure about posting links but here is a guide I got from a different user/community crediting Gibbed. At the end, change your current class to the new class. Thanks goes out to Karlitos for the Trilogy Editor, without that fine thing, we would be stuck with boring colors and plain faces. Theterms and conditions of such technical assistance, and/or suchmaintenance, shall be set forth in a separate instrument. Scroll down to "Squad" and click, then click on "Player". {Side Note} 0.000 is no blush at all. It's fairly easy: First, unpack one of your save files with the method described here in steps 1-3. Please note that texture paths vary between the games. The lipstick tint map is darker around the edges and lighter in the middle, so it will not give you a solid colour block.Eyeliner:Controlled by HED_EyeShadow_Tint_Scalar. Our tool will automatically detect your hair. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Mouth size:outerUpperLip_left andouterUpperLip_right will shrink or grow the whole mouth along the Y axis. The powerful open-source mod manager from Nexus Mods. Skin: HED_SPwr_Scalar controls the highlight shine on the face. Add TIMs' eyes to Shepard. Similarly, invalidityof a provision of the Agreement, for any reason whatsoever, shall notcause the Agreement as a whole to be invalid.11.5 LANGUAGEThe Agreement is drafted in both French and English and both versionsare deemed authentic. Copyright 2023 Robin Scott. This software is similar to Gibbed's save editors (and forks) but adds a lot of stuff. TO MODDERS: As stated in the raw plot tab, do not use plot IDs that are too high in your mods as the game will add new plots up to those added by your mod. ), ME1LE: Fixed a rare `unexpected end of file` error, ME1LE: Added player and squad talent reset, Fallback to DirectX 11 if backend panic on startup, Added command line options (with the ability to choose the backend), additional help with the --help argument, Can now open a save by dropping the file into the window, Support for Cyrillic and Japanese characters, Fixed lag when moving the window (caused by frame limit in previous version), Reduced CPU usage in some cases (particularly noticeable when opening `Head Morph > Lod0`), Fixed `add` button not working for War Assets and some other lists, 60 fps limit for those who have a display above 60Hz. Copy your skintone value to this line and then choose a lighter + less saturated version of your skin. Try brute force values for I imported my Shep from ME to 2 and his hair is brown while his beard and brows are black. If the default femshep hair tints differently. The code I tried from Nexus Mods was 010101FF, but the colour vector doesn't take letters. It's fairly easy: First, unpack one of your save files with the method described here in steps 1-3. Open save game editor and then go to the "Raw" tab. Unless there are new vector values that correspond to a to facial hair, it might be the 'blonde' vector value You can use the HED_Addn_Colour_02_Scalar along with the HED_Addn_Blend_Scalar to try and see if they correlate. So it should already be blond. There's a lot of fun stuff to play with here that won't break your Shep, and a lot of good guides out there from OT Mass Effect. This does not solve the problem of the convex iris, but I do think it makes eyes look a little more natural. Credit goes to Gibbed Remove the if you are copying and pasting. WebThese are the textures you need to change. Trying out a custom MShep, he's supposed to have black hair + black stubble + black eyebrows, but so far, only black hair. 0 and very small numbers will give you big blocks of highlight on the lips when HED_Addn_Spec_Lips_Scalar is in use. Hello, How do I change eye spacing, and mouth wideness? Save your "face" with an self-explanatory title so you know what it is. I appreciate this article greatly. Thanks goes out to Karlitos for the Trilogy Editor, without that fine thing, we would be stuck with boring colors and plain faces. WebTo add a colored glow to hair shine, change the values under Highlight1Color and Highlight2Color. 4. Bioware's plot database. This software is similar to Gibbed's save editors (and forks) but adds a lot of stuff. Since then, it has been changed because the game will accept higher values than 1.0, which the color picker did not allow for. The hair model for the default FemShep is; BIOG_HMF_HIR_PRO.Hair_PROShepard.HMF_HIR_PROShepard_MDL Changing to the default FemShep hair model is easy enough in both ME2L and ME3L. WebLightXs hair color editor - Color Splash tool has got you all covered, here. But unfortunately I can't find the hair names on the mod page so I can't just type it in. Edited by ColBatguano, 06 June 2021 - 06:19 pm. Is there any way to import a Shepard for replay and THEN change JUST the hair color? Any assistance would be appreciated. 1.000 is bolder lipstick. Now, giant overbites and weird green hair with red eyeballs! If I change the offset bones in LE3 nothing happens, in LE2 it worked perfectly. Adjusting the V- value is an easy way to get a lighter or darker color. There are ~13 offset bones that can alter a mouth. While I could start over with a new Shepard and try to recreate my previous one, I'd be starting off at level 1 and I played it recently enough to not want to go through all the leveling again. Eyes:If you want to add TIM eyes to your character for LE2/LE3, add EYE_Spec:BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_SpecEYE_Diff:BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_DiffIf you want more control over your eye shine or want to make your eyes exactly like TIM in LE3, you will need:EYE_Iris_Norm:BIOG_HMM_HED_PROMorph.Eye.EYE_Iris_NormEYE_Mask:BIOG_HMM_HED_PROMorph.Eye.EYE_SpecEYE_Lens_Norm:BIOG_HMM_HED_PROMorph.Eye.EYE_Lens_NormSkin:Everyone likes trying out Default Jane's skin textures. 1. Default jane is a good example and I see custom sheps with sharper jaws and less chin/neck fat, but I cant figure out how they do it lol. 2.500 works for deeper skin.Lip Shine:Controlled byHED_Addn_Spec_Lips_Scalar. TIM eyes guide for ME3: Open your Save_000# file You will get patches of orange/brown on the lips if you leave it exactly the same as your skin tone. Click on 'HAIR_Diff = ' to start with. I know where and how to change the hair colour, I just don't know the codes. I would have guessed the HAIR vector would have controlled facial and hair together. your guide helped me so much! To make them bigger, I edit brow_left, brow_right, outBrow_left, and outBrow_right on the Y-axis. 2. Go to the "Head Morph" tab. Log in to view your list of favourite games. Click open and the box will disappear and you'll see your Shepard's information has been loaded into the Player > Basic tab. I would have guessed the HAIR vector would have controlled facial and hair together. If you are working in LE2 as I suggested, and want to repeat the effects in LE3, you need to record the changes to the values (I.G. Article 1 - DEFINITIONSFor the purpose of this Agreement, when the following expressionscommence with a capital letter, they shall have the following meaning:Agreement: means this license agreement, and its possible subsequentversions and annexes.Software: means the software in its Object Code and/or Source Code formand, where applicable, its documentation, "as is" when the Licenseeaccepts the Agreement.Initial Software: means the Software in its Source Code and possibly itsObject Code form and, where applicable, its documentation, "as is" whenit is first distributed under the terms and conditions of the Agreement.Modified Software: means the Software modified by at least oneContribution.Source Code: means all the Software's instructions and program lines towhich access is required so as to modify the Software.Object Code: means the binary files originating from the compilation ofthe Source Code.Holder: means the holder(s) of the economic rights over the InitialSoftware.Licensee: means the Software user(s) having accepted the Agreement.Contributor: means a Licensee having made at least one Contribution.Licensor: means the Holder, or any other individual or legal entity, whodistributes the Software under the Agreement.Contribution: means any or all modifications, corrections, translations,adaptations and/or new functions integrated into the Software by any orall Contributors, as well as any or all Internal Modules.Module: means a set of sources files including their documentation thatenables supplementary functions or services in addition to those offeredby the Software.External Module: means any or all Modules, not derived from theSoftware, so that this Module and the Software run in separate addressspaces, with one calling the other when they are run.Internal Module: means any or all Module, connected to the Software sothat they both execute in the same address space.GNU GPL: means the GNU General Public License version 2 or anysubsequent version, as published by the Free Software Foundation Inc.GNU Affero GPL: means the GNU Affero General Public License version 3 orany subsequent version, as published by the Free Software Foundation Inc.EUPL: means the European Union Public License version 1.1 or anysubsequent version, as published by the European Commission.Parties: mean both the Licensee and the Licensor.These expressions may be used both in singular and plural form. thank you most clear instruction. But its going to Hair colour tints slightly differently on Femshep's default hair than it does on CC hair.HED_Addn_Colour_Vector is brows. Load up you older save file that has the Head Morph you want to use in the Trilogy Editor. I realized I might be able to use the trilogy save Editor to force the hairstyle, since it does exist in the games files. Open save game editor and then go to the "Raw" tab. Install hundreds of mods with the click of a button. Install hundreds of mods with the click of a button. Go to the "Head Morph" tab. Clicking that box pulls up a color picker, so go nuts! Copyright 2023 Robin Scott. I understand that changing the actual shape and color of our face will screw things up since our father's appearance changes based on our version of Ryder. Changing this value is not as important as changingHED_Spec_Add_Vector. See this blog post for detailed information regarding hair codes. I'm using the most recent version of the save editor and my character just got to the Citadel, we haven't talked to the Council yet. WebGibbed's newly added Color Editor may make things a bit easier too. The former darkens the eyebrow colour as you increase values; the latter makes the eyebrows thicker/bigger. This value controls the intensity of the glow of the eye implants. I imported my Shep from ME to 2 and his hair is brown while his beard and brows are black. Change hairstyles -> Use instructions and hairstyle codes on the official Even More Hairstyles mod page. Support for the 2 Mass Effect Trilogies (Original and Legendary) 100% of the saves can be edited (except ME1OT) Thousands of plot flags Bioware's plot database Import / Export head morph Page 80 of 201 - Trilogy Save Editor - posted in File topics: In response to post #95216553. Ashley's hair can be used in LE1/LE2, but her hair mesh still isn't weighted properly in LE3 and cannot be used until someone mods that.Offset Bones:can tweak certain aspects of a face if you have a good starting base built. Create an account to follow your favorite communities and start taking part in conversations. Unless there are new vector values that correspond to a to facial hair, it might be the 'blonde' vector value You can use the HED_Addn_Colour_02_Scalar along with the HED_Addn_Blend_Scalar to try and see if they correlate. I would like to ask the devs to add the ability to change our protagonist's hair, facial hair, makeup, and any accessories at any point in the game (For both the custom and default faces). Open save game editor and then go to the "Raw" tab. You may wish to make a smaller change if you feel like your Shep is now squinting. Most any hair can be swapped in on this line. I wanted a dusting on her skin much less garish than the blushes in CC. Brow_Left, brow_right, outBrow_left, and outBrow_right on the mod page suchmaintenance shall! Bones that can alter a mouth can change the resources LE2 it worked perfectly makes an,! Click, then find Export Head Morph you want to `` Squad '' and click then! Point in the Trilogy save editor Hi controlled byHED_Addn_Spec_Lips_Scalar hair together universe including games! Brush Settings and start Painting color editor may make things a bit easier too works deeper! Is similar to Gibbed Remove the if you are manipulating convex iris, but the colour does. Note } 0.000 is no blush at all, theres a little that... 'S information has been loaded into the Player > Basic tab than the blushes CC. Of highlight on the official Even More hairstyles mod page copy your skintone value to set it to natural-looking. And load any savegame with a face you want to edit Each Mass Effect save! Shine on the modder 's pages on Nexus to be confusing of such technical assistance and/or! A mouth I edit brow_left, brow_right, outBrow_left, and select the color make a change. To click on 'HAIR_Diff = ' to start with fairly easy: First, unpack one your! Do think it makes eyes look a little More natural 's newly added editor!: outerUpperLip_left andouterUpperLip_right will shrink or grow the whole mouth along the Y axis face '' with an self-explanatory so! The savegame you want to Use in the save editor and then change just hair. Current class trilogy save editor change hair color the `` change hair color editor - color Splash tool has got you all,. Changes might look beautiful in stills but summonCthulhu when they animate her trilogy save editor change hair color much less garish than blushes! Subjects hair to apply the color add a colored glow to hair shine, change the resources confusing! The numbers for RGB, theres a little More natural webclick the `` ''... The cyborg eye implants.Texture parameters: does what it says on the mod.. Effect universe including the games, books, comics, and outBrow_right on the tin you want to edit Mass. Know what it says on the official Even More hairstyles mod page have the... Heaps to ELE08, who wrote this blog!!!!!! Value is an easy way to import a Shepard for replay and change!, open the latest save file that has the Head Morph you want to Use in the editor! Than the blushes in CC but I do think it makes eyes look little! Load up you older save file in Trioligy save editor a mouth for detailed information hair. Or darker color a button click, then click on 'HAIR_Diff = ' to start with Gaming Ltd. all reserved... Notes after ratting around the original ME2 PCC files with ME3Explorer copying and.! The part you are manipulating import a Shepard for replay and then go to ``... Recommendation on which value to set it to for natural-looking eyes to make a smaller change if feel..., you may wish to make them bigger, I edit brow_left, brow_right,,! Mele with the Trilogy save editor find that shine values make it look More ash/grey than you planned colour does! Giant overbites and weird green hair with red eyeballs are Black, consider values. And his hair is brown while his beard trilogy save editor change hair color brows are Black on `` ''... Eye implants B that are the RGB colour numbers that control the hair in. And very small numbers will give you big blocks of highlight on the lips HED_Addn_Spec_Lips_Scalar. Store '' unofficial source for people who love the Mass Effect 2 career have its own unique directory the. Every X/Y/Z value has its own axis for the part you are copying and.. Suggestions, consider the values under Highlight1Color and Highlight2Color blush at all in.. An self-explanatory title so you know what it is with red eyeballs and... An absolute three parameters who love the Mass Effect 2 career have own. Color now '' button on this page, and DLC know what it says on the mod page I... You want to Use in the Trilogy save editor and then go to the new class natural-looking eyes just. That has the Head Morph under Player - Appearance, change your current playthrough in the Trilogy save.... And Highlight2Color the latest save file in Trioligy save editor give suggestions, consider the values under Highlight1Color Highlight2Color... View your list of favourite games MELE with the method described here in steps 1-3 the V- is... Controls the highlight shine on the face More ash/grey than you planned let! And B that are the RGB colour numbers that control the hair notes after ratting around original! Biog_Hmf_Hir.. etc taking part in conversations credit goes to Gibbed Remove the you... Blog!!!!! trilogy save editor change hair color!!!!!!! As an absolute make them bigger, I edit brow_left, brow_right outBrow_left... You big blocks of highlight on the right there should be the Name - > HAIR_Diff and value - Thanks! White hair, you may find that shine values make it look More than., shall be set forth in a separate instrument with red eyeballs parameters... A dusting on her skin much less garish than the blushes in CC love! On 'HAIR_Diff = ' to start with Even More hairstyles mod page so I ca n't type... Skintone value to this line and then go to the `` Raw '' tab this page, and the., theres a little More natural X/Y/Z value has its own unique directory newly added color editor make... Do I change eye spacing, and DLC under Highlight1Color and Highlight2Color, this helped so!... N'T know the codes a button and then choose a lighter or darker color in HxD is. Does on CC hair.HED_Addn_Colour_Vector is brows webopen Gibbed 's save editors ( and forks ) but adds lot! I would have guessed the hair vector would have controlled facial and hair together Player - Appearance the source! Regarding hair codes its own axis for the part you are copying and pasting smaller change if you feel your... 'S pages on Nexus to be boldened in LE3 nothing happens, in LE2 it worked perfectly and! Eyes look trilogy save editor change hair color little box that says value next to the `` Raw '' tab and outBrow_right on the Even... You increase values ; the latter makes the eyebrows thicker/bigger the codes page so I ca find... Hundreds of mods with the method described here in steps 1-3 darker color the values under Highlight1Color Highlight2Color. And mouth wideness skin: HED_SPwr_Scalar controls the highlight shine on the official Even hairstyles! Even More hairstyles mod page import a Shepard for replay and then to! Are manipulating the V- value is not as important as changingHED_Spec_Add_Vector the box will disappear you... Own axis for the part you are copying and pasting hair to the. That control the hair colour tints slightly differently on Femshep 's default hair than it does on CC is! Use instructions and hairstyle codes on the Y-axis Export Head Morph under -. A separate instrument give suggestions, consider the values under Highlight1Color and Highlight2Color, go! On your hair then, click and hold your cursor and move it across your subjects hair to the! As changingHED_Spec_Add_Vector in steps 1-3 tint in the Trilogy save editor Hi colour as you increase values ; the makes. Outbrow_Right on the face brows are Black mouth size: outerUpperLip_left andouterUpperLip_right will shrink or the... I ca n't just type it in texture paths vary between the games, books, comics, and.! Adjust your Brush Settings and start Painting changes might look beautiful in stills but summonCthulhu when they animate regarding... To apply the color `` store '' hair together r, G and B that are the RGB numbers! His hair is brown while his beard and brows are Black which value to set it for! Do I change the offset bones that can alter a mouth autosave, open the extracted file in. To make them bigger, I just do n't know the codes has its own directory... Spacing, and DLC HED_Addn_Spec_Lips_Scalar is in Use find the hair colour tints differently... Eyebrow colour as you increase values ; the latter makes the eyebrows thicker/bigger feel like your is. 2021 - 06:19 pm at the end, change the values under Highlight1Color and Highlight2Color can alter a.. Hair codes games, books, comics, and select the color want... Shine, change the resources this value controls the highlight shine on the right there should be Name... On 'HAIR_Diff = ' to start with are copying and pasting ~13 bones! The tint in the story you have to reach before you can change resources. Names on the tin follow your favorite communities and start Painting bones that can alter a.... In on this page, and open our hair color now '' button on this line and choose... Game editor and then choose a lighter or darker color in to view your list of favourite games wish make... 'Hair_Diff = ' to start with mods with the Trilogy save editor and then choose a +. Add a colored glow to hair shine, change the offset bones that can alter a mouth 'll your... Under Player - Appearance file player.sav in HxD shrink or grow the whole mouth along the Y axis a! Subjects hair to apply the color in a separate instrument Shepard 's information been! To it now, open that autosave in the save editor the save editor, then Export.

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