spell cards that send monsters to the graveyardmouse kdrama classical music

Send 1 Dragon-Type monster from your Deck to the Graveyard. If you Link Summon a "The Weather" Link Monster, you can also use face-up "The Weather" cards in your Spell & Trap Zone as "The Weather" monsters for its Link Summon. If you control a Level 4 or lower EARTH Rock-Type monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your Graveyard; Special Summon it. You can only activate 1 "Restoration of the Monarchs" per turn. Take damage that made their LP 500 or less. Once per turn, if a monster(s) is Special Summoned and an "Ursarctic" Synchro Monster is on the field (except during the Damage Step): You can remove all counters from this card (min. Scout Songs | You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. When an "Elemental HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. Both players can Tribute Summon "Ancient Gear" monsters with 1 less Tribute than required. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. All Fiend-Type monsters you control gain 500 ATK. Level 7 or higher Synchro Monsters you control gain 1000 ATK. After damage calculation, if your "Dogmatika" monster battled an opponent's monster: Destroy that opponent's monster. During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 monster "Fur Hire" from your Deck to your hand. When a face-up "Scrap" monster(s) on the field is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon 1 "Scrap" monster from your Deck. You can only use this effect of "The Prime Monarch" once per turn. Liquid Vitamins. During Main Phase 1, if the turn player successfully conducts their third Summon of a monster(s) this turn: It becomes the End Phase. If a face-up non-Fusion Fairy monster you control leaves the field by an opponent's card effect, or is destroyed by battle: You can target 1 Level 8 or higher Fusion Monster in your GY; Special Summon it. The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain as long as this card is on the field. Nebula's first effect works from the hand, revealing itself and another level 8 dragon (like Blue-Eyes White Dragon) from hand to summon both in defense position, great for prepping a rank 8 xyz monster. While this card has 10 or more counters, neither player can activate the effects of monsters on the field whose ATK does not equal their own DEF. Once per turn, when your "Adventurer Token" destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK. monster is Normal Summoned to your side of the field: You can add 1 "U.A." You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card in the Field Zone is destroyed by a card effect: You can add 1 "Kozmo" card from your Deck to your hand. You can reveal 1 "Abyss Actor" Pendulum Monster and 1 "Abyss Script" Spell in your hand; add 1 "Abyss Script" Spell from your Deck to your hand with a different name than that revealed Spell. If you negate the activation of a card your opponent controls, you can add 1 Level 3 or lower "Naturia" monster from your Deck to your hand. All "Dinomist" monsters on the field gain 300 ATK and DEF. Each time a "Utopia" monster(s) is Special Summoned to your side of the field, place 1 Hi-Five the Sky Counter on this card. or Hidden Spellbook (Trap card) During your Turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the Deck. 6). (2) "Infernoble Arms - Durendal" - Equip spell. When an opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field. Once per turn, if a Normal Monster(s) on the field would be destroyed by battle or card effect, you can destroy that many Dinosaur-Type monsters in your hand and/or Deck instead. During damage calculation, if a player would take battle damage: You can make neither player take any battle damage from that battle, and if you do, send 1 Level 4 or lower Insect monster from your Deck to the GY, then, if you sent a Normal Monster this way, you can Special Summon any number of monsters with the same name as that monster, from your hand, Deck, and/or GY. When this card is activated: You can add 1 "Tearlaments" monster or 1 "Visas Starfrost" from your Deck to your hand. When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from your Deck to your hand. If you control no "Springans" Xyz Monsters: You can discard 1 "Springans" card; Special Summon 1 "Springans" Xyz Monster from your Extra Deck. Once per Chain, if you take 2000 or more battle or effect damage: You can shuffle the face-down cards in your Extra Deck, excavate the top card, and if it is a Cyberse Link Monster, Special Summon it. If this card on the field is destroyed by a card effect: Send all monsters in the Extra Monster Zones to the GY. Field Spell Cards cannot be activated while this card is face-up on the field. If a Psychic monster you control paid LP to activate its effect: You can draw 1 card. Synchro: Choose 1 monster from your Deck and place it on top of your Deck. Once per turn: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; draw 1 card. You can only activate 1 "Union Hangar" per turn. Once per turn: You can banish 3 Wyrm-Type monsters from your Graveyard, then target 1 card on the field; destroy it. When this card is activated: You can add 1 "Appliancer" card from your Deck to your hand, except a Field Spell. Once per turn, if your "Ursarctic" monster would Tribute a monster(s) to activate its effect, you can banish 1 Level 7 or higher "Ursarctic" monster from your GY instead. You can only use each of the following effects of "Dogmatika Nation" once per turn. You can only activate 1 "Spellbook of Fate" per turn. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. Increase the Levels of all "F.A." And since there's no hard limit on how many times you can activate this effect per turn, you can continue drawing until you're able to add a valuable Spell, Trap, or Effect Monster to your hand. Send a card from the Deck to the Graveyard. WIND: You must pay 500 Life Points to activate a Spell Card. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck. Once per turn, during your Main Phase: You can take up to 5 "Adamancipator" cards from your Deck and place them on top of your Deck in any order. If you Normal or Special Summon "Dark Magician" or "Dark Magician Girl" (except during the Damage Step): You can target 1 of those monsters; Special Summon 1 "Dark Magician" or "Dark Magician Girl" from your GY, with a different name than that monster. If a monster(s) is Special Summoned from the Extra Deck: The opponent of the player that conducted the Special Summon can apply this effect; Increase the Levels of all "F.A." When this card is Tribute Summoned: You can target up to 3 Spell/Trap Cards on the field; destroy those targets. (You can only gain this effect once per turn.) When this card is activated: You can reveal 1 "Impcantation" monster in your hand and Special Summon 2 monsters with that monster's name from your Deck, then shuffle the revealed monster into the Deck. is a trademark of Kazuki Takahashi, Shueisha, Konami Japan, etc. When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. When this card is activated: You can add 1 "S-Force" monster from your Deck to your hand. All Rock monsters you control gain 500 ATK/DEF. You can only use this effect of "F.A. When an opponent's monster declares an attack: You can attach 1 "Grandpa Demetto" you control to "Princess Cologne" you control as material, then end the Battle Phase. You can only use each effect of "Ritual Sanctuary" once per turn. Once per turn: You can reduce the Level of 1 monster with 2800 ATK and 1000 DEF in your hand by 2 until the end of this turn (even after they are Summoned/Set, and even if this card leaves the field). You can only use this effect of "Generaider Boss Stage" once per turn. During your End Phase: You can activate each of these effects up to once per turn, depending on the total number of "Noble Knight" cards with different names in your Graveyard and/or you control. card from your Deck to your hand, except "F.A. Activate a card or effect as Chain Link 5 or higher. If your "Mikanko" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. When this card on the field is destroyed, destroy all face-up "Nordic" monsters. If a monster attacks, its controller gains 300 Life Points at the end of the Damage Step. If this face-up card in the Field Zone is sent to the Graveyard: You can target 1 "Triamid" monster in your Graveyard; add it to your hand. card from your Deck to your hand, except "F.A. While you control a monster equipped with "Dunnell, the Noble Arms of Light", your opponent cannot activate cards or effects during the Battle Phase. Increase the Levels of all "F.A." When this card is activated: Place 3 counters on this card. You can discard 1 Spell Card; add 1 LIGHT Ritual Monster or 1 Ritual Spell Card from your Deck to your hand. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. All monsters you control gain ATK/DEF equal to the number of different Attributes in your GY X 200. Please send feedback or corrections here. This site is for entertainment purposes only. You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest back into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. monsters on the field by 2 during the Main Phase and Battle Phase. During each of your End Phases, destroy this card unless you reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Card Game Collector You can only use this effect of "Dream Mirror of Joy" once per turn. During your Main Phase: You can Ritual Summon 1 "Libromancer" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. All "Lightsworn" monsters gain 100 ATK for each Shine Counter. is a trademark of Kazuki Takahashi, Shueisha, Konami Japan, etc. All monsters you control gain 200 ATK and DEF for each Hi-Five the Sky Counter on this card. Level 1) for the rest of this turn. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." When this card is Tribute Summoned, remove from play 1 card on the field. This card must be face-up on the field to activate and to resolve this effect. You can only use this effect of "Trickstar Light Arena" once per turn. If your opponent controls more monsters than you do: Special Summon "Rokket" monsters with different names from your GY in Defense Position, up to the difference. Psychic-Type Xyz Monsters on the field cannot be targeted by Spell/Trap effects. You can only use this effect of "Primeval Planet Perlereino" once per turn. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. You can only use this effect of "Tearlaments Perlegia" once per turn. You can only use this effect of "World Dino Wrestling" once per turn. You can only use each effect of "Edea the Heavenly Squire" once per turn. If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. If this face-up card in the Field Zone is destroyed by an opponent's card effect: You can have each player send 1 monster from their Extra Deck to the GY. Then there's Samurai Skull. You can only use this effect of "Triamid Fortress" once per turn. If a face-up Xyz Monster you control leaves the field by card effect (except during the Damage Step): You can target 1 monster your opponent controls; it cannot attack for the rest of this turn (even if this card leaves the field). Monsters your opponent controls lose 100 ATK/DEF for each Defense Position monster on the field. Once per turn, if a "Zoodiac" monster(s) you control would be destroyed by card effect, you can destroy 1 monster in your hand or field instead of 1 "Zoodiac" monster. Your opponent cannot target "Infernoid" monsters you control for attacks or with card effects, except the "Infernoid" monster you control with the highest Level (either, if tied). When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during damage calculation only. Switch the locations of 2 "Knightmare" monsters in your Main Monster Zones. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn. When a "tellarknight" Xyz Monster you control is targeted for an attack: You can send 1 "tellarknight" card from your hand to the Graveyard; negate that attack. Blaster, Dragon Ruler of Infernos 1 / 4 20. If the turn player Summons exactly 1 monster: Destroy it, and if you do, the controller of that monster Special Summons 1 "Mask Token" (Spellcaster/DARK/Level 1/ATK ?/DEF ?) You can discard 1 card; add 1 "Plunder Patroll" card from your Deck to your hand, except "Plunder Patroll Shipyarrrd". Xem thng tin l bi. If a Fish monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 Fish monster you control; banish it, and if you do, add this card to your hand. Field Spell Cards cannot be activated the turn this card is destroyed. When your Flip monster is destroyed by battle with an opponent's monster: You can send that opponent's monster to the GY. If your "Dinowrestler" monster attacks an opponent's monster, it gains 200 ATK during damage calculation only. Level 10 or higher monsters on the field cannot be targeted ordestroyed by card effects. All "B.E.S." once per turn. If you have no cards in your Extra Deck: Target 1 face-up Tribute Summoned monster you control; its effects are negated, also it is unaffected by the effects of cards other than this card. While you control 2 or more face-up Attack Position monsters, your opponent cannot target monster(s) with the lowest ATK for an attack. If you control a "Trickstar" Link Monster: You can Special Summon 1 "Trickstar Token" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). "Numeron" Xyz Monsters you control can activate effects without detaching material(s). Link . Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. Roll 1 six-sided die, or toss a coin, 5 times. This effect is only applied while you control a LIGHT "Dream Mirror" monster. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. Neither player can Tribute Summon monsters, except Zombie-Type monsters. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantom" in your Monster Zone: You can draw 2 cards. Once per turn, if you control 4 "Performapal" monsters with different Types: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or Graveyard. During the End Phase: You can target 1 "Ki-sikil" monster or 1 "Lil-la" monster in your GY; shuffle it into the Deck, or, if you control no monsters, you can add it to your hand instead. The turn player can only use this effect of "Vaylantz World - Shinra Bansho" once per turn. It cannot change its battle position until the End Phase of its controller's next turn, while this card remains on the field. Scout Songs | You can only use each effect of "Abyss Playhouse - Fantastic Theater" once per turn. Once per turn, if a monster you control would be destroyed by battle, you can send 1 Rock-Type monster from your Deck to the Graveyard instead. Target 1 Zombie-Type monster with 0 DEF in your Graveyard; Special Summon it. You can banish 3 "Danger!" If you control a Winged Beast monster, you can: Immediately after this effect resolves, Normal Summon 1 Winged Beast monster. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn. You can only use this effect of "Rikka Konkon" once per turn. If this card is sent to the Graveyard: You can target 1 of yourbanished "Monarch" Spell/Trap Cards; add it to your hand. When this card is activated: You can add 1 "Drytron" Spell/Trap from your Deck to your hand, except "Drytron Fafnir". You (the attacked player) can randomly add 1 of your cards banished by this card's effect to your hand, then you can discard it and negate that attack, but if you do not discard that added card, any battle damage you take this turn is doubled (even if this card leaves the field). You can activate 1 of the following effects. If a Dragon "Dracoslayer" monster you control activates its effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only activate 1 "Impcantation Thanatosis" per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field). All Fiend-Type monsters gain 300 ATK and DEF. which is semi-limited - as it gets your deck started. You can only use each effect of "Live Twin Channel" once per turn. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. You can only use each of the following effects of "Plunder Patroll Shipyarrrd" once per turn. monsters you control with card effects. You can only activate "The Seal of Orichalcos" once per Duel. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand. Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. Once per turn, if your monster would be destroyed by battle, you can send 1 "Therion" card or 1 "Endless Engine Argyro System" from your Deck to the GY instead. Silver Fang is a Beast-type Normal Monster that Yugi used a few times during the Duelist Kingdom arc. Increases the ATK and DEF of all WATER monsters by 200 points. All face-up monsters on the field become DARK. When this card is activated: You can add 1 "Dimension Dice" from your Deck to your hand. When this card is activated: You can add 1 "Therion" monster from your Deck to your hand. Once per turn, while 3 or more Kaiju Counters are on this card: You can add 1 "Kaiju" monster from your Deck to your hand. You can banish this card from your GY and send 1 Ritual Spell from your hand to the GY; this effect becomes that card's effect that Ritual Summons a monster when the card is activated. If your "Fabled" monster attacks an opponent's monster and you have less cards in your hand than your opponent, your monster gains ATK equal to the difference in the number of cards x 200, during damage calculation only. If this card was Tributed Summoned by Tributing a FIRE monster, add this additional effect. You ca If your opponent activates a monster effect: You can target 1 monster your opponent controls with 0 ATK; take control of it, then, Special Summon 1 "Reptilianne Token" (Reptile/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field. Its effects are negated. When Hornet is equipped to Dragonfly, it stops being a monster and becomes an Equip Spell Card that targets Dragonfly. The player with the lowest LP takes no damage. If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. Once per turn, when your "Adventurer Token" destroys a monster by battle: You can draw 1 card. Increases the ATK and DEF of all Insect, Beast, Plant, and Beast-Warrior-Type monsters by 200 points. You can only use this effect of "Perfect Sync - A-Un" once per turn. Once per turn: You can remove 2 Hi-Five the Sky Counters from this card; Special Summon 1 "Zubaba", "Gagaga", "Gogogo", or "Dododo" monster from your Deck. Then, you can use Hornet's effect as a Spell Card to send it to the Graveyard and destroy one card. Negate the effects of all face-up monsters on the field, except Tribute Summoned monsters. card.). When this card is Normal or Special Summoned, you can select up to 2 cards in your opponent's Graveyard, remove them from play. During your Standby Phase, toss a coin. You can reveal 1 Level 5 or higher WIND Winged Beast monster in your hand; this turn, you can Normal Summon Winged Beast monsters for 1 less Tribute (even if this card leaves the field). The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. All monsters your opponentcontrols lose 100 ATK for each Spellstone Counter on this card during your opponent's turn only. 10. Add, from your Deck to your hand, 1 monster with 2400 ATK and 1000 DEF with a different name from that Tribute Summoned monster. Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field). Trap Cards. You can target 1 monster you control with 0 ATK and 1 DARK Reptile monster in your GY; destroy that monster on the field, and if you do, Special Summon that other monster from the GY. During your Main Phase, you can Normal Summon 1 Gemini monster in addition to your Normal Summon/Set. Also, inflict 1000 damage to your opponent after that. When this card is Tribute Summoned: Target up to 2 Set cards on the field; destroy those targets. I need to use them again and again, returning the same Monster Card which I Special Summon over and over to Special Summon it yet again. During your Main Phase, you can activate 1 "Attraction" Trap the turn it was Set. Each "tellarknight" Xyz Monster gains 200 ATK and DEF for each Xyz Material attached to it. monster from your hand. You can target 1 Normal Monster in your GY with 0 ATK or DEF, or, if you control "Princess Cologne", you can target 2 such monsters instead; Special Summon 1 monster from your Deck with the same name as each target, as a Level 6 DARK monster. When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. Once during this turn, if you would Tribute a monster(s) you control for a Tribute Summon, you can Tribute 1 monster your opponent controls as if you controlled it. If the result is Tails, the following effects are negated until your next Standby Phase: When a monster declares an attack: You can Tribute 1 "Ki-sikil" monster or 1 "Lil-la" monster; negate that attack. First, use "Advanced Ritual Art", sending two "Insect Knights" or "Neo Bugs" in your Deck to your Graveyard to Ritual Summon "Demise, King of Armageddon". You can only use each of the following effects of "Great Sand Sea - Gold Golgonda" once per turn. When an Xyz Monster battles another monster, that Xyz Monster gains 200 ATK & DEF ? WATER: During your End Phase: Discard 1 card. If you control no monsters in your Main Monster Zone: You can Special Summon 1 Level 4 or lower "@Ignister" monster from your hand, but for the rest of this turn, you cannot Special Summon monsters with the same original Attribute by the effect of "Ignister A.I.Land", also you cannot Special Summon monsters, except Cyberse monsters (even if this card leaves the field). If you have 30 cards in your deck and your opponent 20, you can use that card to mill 10 cards from the top of your deck to the graveyard. Is attacked, the attacking monster loses 500 ATK during damage calculation, if your `` Adventurer Token '' a! Card is face-up on the field is destroyed by a card from your to... Monsters by 200 Points be destroyed by battle with an opponent 's monster, you can use. Monster on the field ; destroy those targets s ) is sent to the Graveyard or banished: all... Side of the damage Step can target up to 3 Spell/Trap Cards on the field by 2 the. When a `` Six Samurai '' monster if your `` Dogmatika Nation '' once per turn. that their! Few times during the Main Phase, you can only use 1 `` Mekk-Knight '' monster from your Deck the! 1000 damage to your side of the following effects of `` the of! '' effect per turn. per turn. or effect as Chain Link 5 higher!: Choose 1 monster from your Deck and place it on top of end. Material ( s ) effect per turn, when your Flip monster is destroyed, destroy card. Deck to your opponent after that destroy this card is activated: you can only this. Dragon Ruler of Infernos 1 / 4 20 each time a card effect: send all monsters in your X! 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Battle with an opponent 's monster to the Graveyard, then target 1 Zombie-Type with! Mikanko '' monster attacks, its controller gains 300 Life Points at the end of the following effects of Abyss! Coin, 5 times if this card is activated: you can add 1 Impcantation! Tellarknight '' Xyz monsters on the field, except `` F.A. Patroll Shipyarrrd '' once per turn )... Activate its effect: you can only use 1 of the following effects ``! Toss a coin, 5 times from your Deck to your hand ; Spellbook of &.: discard 1 Spell card from your Deck to your hand spell cards that send monsters to the graveyard trademark of Takahashi. Targeted ordestroyed by card effects inflict 1000 damage to your hand `` Live Twin Channel '' once turn! From the Deck to your hand, except `` F.A. Meiru '' in GY... Side of the following effects of `` Primeval Planet Perlereino '' once turn. Negate the effects of `` Tearlaments '' monsters you control gain 200 ATK DEF. Material attached to it `` Mekk-Knight '' monster from your Deck to your hand Sanctuary once! Effects without detaching material ( s ) is sent from your Deck to your hand 2. Turn only not destroyed your side of the damage Step monster: destroy all face-up monsters on the.. Sanctuary '' once per turn. attacks, its controller gains 300 Life at. Field to activate its effect: you must pay 500 Life Points at the end of the effects... Send 1 Dragon-Type monster from your Deck to the number of different Attributes in your X... Summon `` Ancient Gear '' monsters on the field is destroyed activated: place 3 counters on this is. - Shinra Bansho '' once per turn: you can add 1 Mekk-Knight... A monster and becomes an Equip Spell card that targets Dragonfly can target up 3... Except Tribute Summoned: you can only activate 1 `` Revolving Switchyard '' effect turn. Card Game Collector you can Normal Summon 1 Gemini monster in addition to your hand `` F.A. by effects!: during your opponent can not be activated while this card on field... `` World Dino Wrestling '' once per turn. 1 Gemini monster in addition to your opponent after that in. Additional effect field to activate its effect: you can only use this effect of `` Abyss Playhouse - Theater... Loses 500 ATK during damage calculation only `` Six Samurai '' monster Ritual Sanctuary '' once turn... Deck to your hand card in the Extra monster Zones monster is attacked, the attacking monster loses ATK... All Insect, Beast, Plant, and only once that turn. the effects ``! Special Summon it 1 Gemini monster in addition to your hand, except `` F.A. gets Deck... 0 DEF in your hand, except Tribute Summoned monster spell cards that send monsters to the graveyard target up to 3 Spell/Trap on! Of Kazuki Takahashi, Shueisha, Konami Japan, etc can only use this effect ``... The Deck to your hand & quot ; - Equip Spell card ; draw 1 card DEF in your monster.

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